Otto DIY logo icon
Otto DIY logo icon
broken image
  • 🛒Sellers
  • 🔧Build
  • 🖥️Code
  • ✏️Design
  • 👪Community
  • 📰Blog
  • 🚀Mission
  • …  
    • 🛒Sellers
    • 🔧Build
    • 🖥️Code
    • ✏️Design
    • 👪Community
    • 📰Blog
    • 🚀Mission
  •  
  • New Otto!
    Otto DIY logo icon
    Otto DIY logo icon
    broken image
    • 🛒Sellers
    • 🔧Build
    • 🖥️Code
    • ✏️Design
    • 👪Community
    • 📰Blog
    • 🚀Mission
    • …  
      • 🛒Sellers
      • 🔧Build
      • 🖥️Code
      • ✏️Design
      • 👪Community
      • 📰Blog
      • 🚀Mission
    •  
    • New Otto!
      Otto DIY logo icon

      Learn robotics with Otto DIY

      · Education

      Being able to build and see inside this intelligent robot brings children closer to technology. This occurs in a contextualized way: by programming Otto they learn the logical connection between code and action, and by disassembling it they understand how its components, and electronics, work. It is also the ideal companion for developing STEAM skills.

      Via the projects, children exercise mathematical thinking, reinforce their technological and physical knowledge and enhance abilities such as problem solving and creativity.

      Through play and experimentation children can learn about this technological product in a fun and educational way.

      An ecosystem that grows with the child.

      The difficulty of the games and projects evolves with the child and adapts to their level of learning: 

      Under 8 years

      • They play with the Otto application.
      • The child starts out by programming actions: using simple algorithms, Otto responds to what has been programmed. 

      From 8 to 12 years

      • Via the activities, they gradually come to understand electronics programming in greater depth.
      • Build Otto by themselves
      • The child applies their knowledge in Otto Blockly, a free block-programming platform developed by Google. Using this they can create their own projects or draw on those that other children have shared. In this way the child passes through the two phases of learning: comprehension (via the projects) and application. 

      Over 12 years

      • They assemble other Ottos like Humanoid and changes its hardware as well as learn to use its electronic components.
      • They design new casings and print them in 3D while at the same time assimilating this new technology.*
      • Otto's complexity can be increased by adding in new electronic components.*
      broken image

      Projects that teach more than just robotics. 

      The projects that come with Otto allow the child to learn, through experimentation, other STEAM subject areas such as biology (how bats see), physics (what is gravity and how it affects us) or mathematics (the frequency with which random events occur in our lives).

      Discovery through playing

      The games in the Otto application help children to reinforce cognitive processes that are fundamental for their development, such as reflexes, attention and memory. They also exercise their emotional intelligence as they learn to identify and express its emotions.

      • GamePad, 
      • a virtual remote control with which to manage Otto . It puts their attention span, coordination and reflexes into practice.
      • Code Lab! 
      • in this game they are introduced to action sequencing (the way in which programs are structured).
      • Repeat with 

      Otto : based on the classic Simon Says, this game is ideal for enhancing attention span and memory.

      • Draw the mouth, 

      a game that improves their emotional intelligence. The children must identify the emotions behind the expressions that Otto shows with its mouth.

      Programming and computational thinking

      In programming, finding a solution requires that a problem be divided into parts and that actions be sequenced. This helps to structure mind and thought. Reprogramming Otto , the children exercise their computational thinking and put skills into practice that are necessary for problem solving.

      Otto Blockly

      Art and creativity

      A device is not just electronics and programming, it is also design. It is art. Altering Otto 's appearance with cutouts and 3D-printed parts develops the child's creativity as well as other indispensable qualities, such as concentration, perseverance and attention to detail.

      broken image

      Check our 4 easy ways to design your own robot 

      The community

      👪 Otto Builder community

      In our community, we share knowledge, solve problems, give support to overcome obstacles. You can also contribute to the open source development of all kinds of robots. If you have trouble, questions or want to meet like minded people 

      Even if you don't have an Otto you are welcome to join our community; together we are here for you 

      💖 An open network of robot builders, beginners, engineers, makers, parents & educators 

      We are the most diverse DIY robot community in the world!

      Learn robotics with Otto DIY

      Previous
      the value of Otto as an educational robot
      Next
      What I learned 3D printing and building a small robot
       Return to site
      Profile picture
      Cancel
      Cookie Use
      We use cookies to improve browsing experience, security, and data collection. By accepting, you agree to the use of cookies for advertising and analytics. You can change your cookie settings at any time. Learn More
      Accept all
      Settings
      Decline All
      Cookie Settings
      Necessary Cookies
      These cookies enable core functionality such as security, network management, and accessibility. These cookies can’t be switched off.
      Analytics Cookies
      These cookies help us better understand how visitors interact with our website and help us discover errors.
      Preferences Cookies
      These cookies allow the website to remember choices you've made to provide enhanced functionality and personalization.
      Save